New Website Almost Done

I just wanted to let everyone here know that the new website for fxCubed is very nearly completed. I know its been a very quiet week around here, but I promise i’ve been VERY hard at work behind the scenes on the new blog. Tons of custom PHP code and lots of CSS work has been done and the site is about 90% complete. Theres a few bugs and little details left to take care of, and then we can move over there.

At this point however i’m going to unofficially let you all in to take a peek around if you so desire. There are however two rules if you want to take a sneak peak :p

1) If you take a sneak peak, then I ask that you go to the post titled “Site Preview” which you will find in the right side navbar under “Miscellaneous News” and post a comment or three giving your thoughts on the new site and any issues you may have found.

2) Please do NOT subscribe to ANY feeds on the new site yet. I’m still working on them and its very likely the feed URLs will change as I will be using Feedburner to handle all the new feeds for stats purposes.

Now that the caveats are out of the way, go take a look and let me know what you think:

The NEW fxCubed


New Site Coming Soon

So after much debate, I decided to take advantage of the fact that fxCubed is in its infancy and move to a paid host where i’ll have full control over the site.

There are many reasons for my decision to do so, and i’ll be posting that in more detail later.  Right now I just wanted to give everyone a heads up.  Within the next few days, maybe a week, i’ll be moving this blog to a completely new website.  In the meantime I will be working hard on designing and building that site so posts here will be sparse.

WordPress Problems

I just wanted to take a moment and apologize to everyone who visits this blog.  Apparently is doing various upgrades and what not and thos eupgrades are causing some serious problems with the site in the interim.  You will notice things like pages suddenley not working and posts acting up.

Once again I apologize for this and hopefully things will be working smooth again soon.

Star Wars Landspeeder

Got a free few minutes today to do a tad more work on the Landspeeder.

I redid the windshield so it would fit better into the chassis with the interior compartment, and then i laid the basics for that compartment.

xp34_6.jpg xp34_5.jpg

Make it big in Games

Ok, so it isn’t directly 3D related but it does have relevance. Game development is a hugely growing industry that employs many a modeler, animator, texture artist, and what not. Jeff Tunnell, an old friend of mine from the days when I ran in the GarageGames circles has somewhat recently started a blog dedicated to sharing information on how to make it big in games.

As with anything Jeff writes, it is well worth a read, a link, and a subscription if you are at all interested in the game development world. You won’t be dissapointed.

Blog Exposure

A friend of mine, Danny Ngan, is a 3D Animator at Amaze Entertainment. He recently posted an entry on his Blog about fxCubed and so its only fair that I return the favor :)

Danny keeps a personal blog which is always quite active and entertaining. Something to check out :)

Praise for the Star Wars Landspeeder

Woohoo! Ok well it isn’t much, but its always nice to see your work appreciated, and that is exactly what I saw this morning when I checked the blog on the subD site i’ve been spending a lot of time on.

The weekly forum highlights made mention of the Star Wars Landspeeder that i’ve been working on.

“It’s good to actually see someone improving post by post. John Vanderbeck has posted this Landspeeder in the beginner’s forum. Let’s see some more work like this!”

Though i’ve currently put the landspeeder on hold for a few days to work on sdome organic stuff, i’m anxious to go back to it and start detailing. Pretty much all the basic form is there now. Just need to do the details and then maybe texture it. I haven’t decided on the texturing as my focus right now is on modeling practice.

Star Wars Landspeeder

Thanks to “Proton” from the Subdivisionmodeling forums, I was able to finally get the landspeeder’s windscreen to look the way it is supposed to.



Star Wars Landspeeder

Yet more progress on the landpseeder. This morning I completely redid the engine pods. They didin’t look right, and I finally figured out why. I was so rigidly following the blueprints in my individual views, that I wasn’t watching the overall picture. This caused me to match up the outlines right but end up with badly squashed engines. Redid them this morning, properly, and using what i’d learned last time to make them about 5 million times better :p

I also tweaked the chassis this morning, fixing the dimples, and doing some more overall tweaks to really bring out the right shape.

This thing is starting to look pretty sweet :)


Star Wars Landspeeder

Redid the chassis yet again, trying to better understand poly flow in the whole scheme of things. This is a quick update render with the engine pods in place.

The nose of the chassis, top and bottom, has some nasty dimpling I need to fix. The cool thing is this time around I actually know and udnerstand whats causing the dimpling. Progress! :) When I cut and mirrored the craft in half, the mirror operation apparently merged a couple verts it shouldn’t have so I just need to fix those to remove the dimpling.

Anyway, obviously still tons of work to do but its coming together nicely and i’m still learning lots which is the most important part :)

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