Speed Modeling – Sword

Did this for a speed modeling excercise on the subdivision modeling site.

The excercise was to model a sword, real or fictional, using sub-d’s in 3 hours or less. I chose to try and model the funky sword from Bloodrayne. Should have done something simpler though :p

I used up all 3 of my hours and while the basics are there, unfortunately theres lots of problem areas. Obviously I still have a lot to learn when it comes to sub-d’s

sword1.jpg
wires_sword2.jpg

wires_sword1.jpg

Retro Spaceship

I did this up for a weekly contest on www.subdivisionmodeling.com

It was done with absolutely zero reference material. I just started 3d sketching as it were, developing the basic flow as it grew. I then converted it to sub-d’s and tweaked it from there, cutting in details such as the wing fins and laser blasters.

retro_ship2.jpg retro_ship1.jpg

fxCubed logo

Working on some ideas for a logo for the blog site. The current idea is a sort of Lego(tm) based logo look. Would give the concept of “building” which is certainly relevant to the site.

This is just a VERY quick blocked out test of such a logo. I hate the “F” though.

fxcubed_logo_legowip1.jpg

Creepy Cartoon House

This is actually the image I had done up for submission with my application for the school. It isn’t anything stellar and is one of the very first scenes I have ever done. But it was good enough to get me accepted :)

Windows in Time

“Windows in Time” is a project that I am working on for a 3dbuzz.com contest. The theme of the contest is a building of some type. The contest ends February 28th 2006.

“Windows in Time” is a building’s wall featuring several windows, each a different style from a different era.

Welcome to fxCubed!

Hello, and welcome to fxCubed.

My name is John Vanderbeck, known on most forums as “jwvanderbeck”. 

fxCubed is my new blog dedicated to one single purpose; Providing a visual record of my journey from that of a fresh new student in the world of digital animation and visual effects to that of a professional in the field.

I start classes on April 3rd, 2006 and graduate sometime in March 2007. Throughout that time you will be able to see, visually, the things I work on and how my skills develop and grow. You, the reader, will be able to follow along with me, gain insight as I gain it, learn as I learn, and no doubt struggle as I struggle :)  You get to be the fly on the wall of my life.

Along the way I will not only post images and videos of projects I work on in the field of digital animation and visual effects, but also work to provide insight into the field and what i’m learning.

Once I graduate this blog will continue to serve as a record of my attempts to land my first job, and then continue to grow with me as I mature in the industry.

It is my hope that not only will this serve as a useful networking tool and repository of works for potential employers to view, but that it will also be of benefit to anyone else intersted in learning the world of digital effects and perhaps taking the same journey that I am about to embark on.

PS: Even though my school does not start until April, you will occasionally see stuff posted here before that date. I am currently using the Maya Personal Learning Edition to do some self teaching and get comfortable with the work. I am still extremely raw though so perhaps I should state “Viewer Discretion is Advised”? :)